MMO design and development…
I was in, and still am, a discussion about MMO’s and particular pieces to them. There was a few questions I was asking of a veteran community and the responses were fantastic. The two questions were:
1) The one core basic feature would you 100% expect to be in, and expect to be perfected at launch, bug free and ‘cool’
2) What one thing that hasn’t been done well, or at all, in any MMO, would you most like to see as a thoroughly fleshed out mechanic/content piece/UI feature?
After back and forth and seeing answers I came up with my own two answers.
1) A completely thorough and robust ‘social’ networking system. I want to be able to communicate, chat, mail, in game out of game, all of it, with anyone anywhere with nothing more than a click or two before entering ‘chat’. Be it a fully integrated VO system or actual in game chat, let me do the thing you want me to, within the framework of an incredibly USER FRIENDLY interaction system. Not only that, but don’t make me ‘search’ for the methods and means to do this, make it easy for me and make it as user friendly as anything else you will ever put in your game, more so if you can. I want that one stop one/two click amazon.com experience to be the most I need to do to ever find/talk/interact with my friends, or my potential friends.
2) Make me feel heroic on day 1, minute 1, until I am done playing the game. There are quests, there is gear, there is some semblance of story that can at times make me feel, look, heroic. But damn, I want to be a hero all the time right? By heroic I mean make my actions and choices MATTER in a way other people can see. Not only visually, but damn if I do something ‘heroic’ in a heroic world should people know that beyond the folks in my group? Killing rats with a rusty short sword to get money and experience so I can start to become heroic is not it, not even close. Aren’t you creating a world that needs a hero? Aren’t you creating a world calling for millions of heroes? That doesn’t work if only a few of us can ever get that feeling. Well it does for the few but the rest of us ‘are not worthy’ to the few.
The challenge to me is what people define as ‘Heroic’, and finding the most common ground there. Hey, that’s going to be my next question.
1) Has any game ever made you feel like your character was really heroic?
2) If yes, what game? Why? Was it an acquired thing or was the game designed to make you feel that from start.
3) Does being heroic need to be exclusive to you?
The last question had more to do with thinking about City Of Heroes. I played a small amount of time in that game, but in a ‘city’ or ‘world’ where everyone is a hero, is anyone really a hero?